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Miyamoto produced various games for the GameCube , including the launch title Luigi's Mansion. The game was first revealed at Nintendo Space World as a technical demo designed to show off the graphical capabilities of the GameCube.

Luigi's Mansion was later shown at E3 with the GameCube console. He also produced the 3D game series Metroid Prime , after the original designer Yokoi, a friend and mentor of Miyamoto's, died.

Miyamoto played a major role in the development of the Wii , a console that popularized motion control gaming, and its launch title Wii Sports , which helped show the capability of the new control scheme.

Miyamoto went on to produce other titles in the Wii series , including Wii Fit. His inspiration for Wii Fit was to encourage conversation and family bonding.

Also released for the GameCube, the game was among the Wii's launch titles and the first in the Zelda series to implement motion controls.

He also helped with The Legend of Zelda: Skyward Sword , which featured more accurate motion controls. These were the first titles in the series to implement touch screen controls.

Wii , and Super Mario Galaxy 2. Unlike in the s in which he was involved on many projects as producer, Miyamoto's activities in development were less pronounced in that decade with Miyamoto only producing Luigi's Mansion: Dark Moon and Star Fox Zero in that decade.

Otherwise, Miyamoto was credited as General Producer, Executive Producer and Supervisor for most projects, which are positions with much less involvement in comparison to a producer.

He was also appointed the position of "Creative Fellow" at the same time, providing expert advice to Kimishima as a "support network" alongside Takeda.

In , it was announced that Miyamoto would be working as a producer on the Super Mario movie by Illumination Entertainment. People have paid me a lot of lip service, calling me a genius story teller or a talented animator, and have gone so far as to suggest that I try my hand at movies, since my style of game design is, in their words, quite similar to making movies.

But I feel that I am not a movie maker, but rather that my strength lies in my pioneering spirit to make use of technology to create the best, interactive commodities possible, and use that interactivity to give users a game they can enjoy and play comfortably.

Miyamoto, and Nintendo as a whole, do not use focus groups. Instead, Miyamoto figures out if a game is fun for himself. He says that if he enjoys it, others will too.

It's the very core feeling we should have in making games. He then tests it with friends and family. He encourages younger developers to consider people who are new to gaming, for example by having them switch their dominant hand with their other hand to feel the experience of an unfamiliar game.

Miyamoto's philosophy does not focus on hyper-realistic graphics, although he realizes they have their place. He is more focused on the game mechanics, such as the choices and challenges in the game.

His use of real-time rendered cinematics not prerendered video serves both his own rapidly interactive development process with no rendering delays, and the player's interaction with the game's continuity.

He prefers to change his games right until they are finalized, and to make "something unique and unprecedented". He prefers the game to be interactively fun rather than have elaborate film sequences, stating in , "I will never make movie-like games"; [53] therefore, the more than 90 total minutes of short cutscenes interspersed throughout Ocarina of Time [12] deliver more interactive cinematic qualities.

He said, "The reason behind using such a simple process, as I am sure you have all experienced in the workshop, is that there is a total limit on team energy.

There is a limit to the work a team can do, and there is a limit to my own energy. We opted not to use that limited time and energy on pre-rendered images for use in cinema scenes, but rather on tests on other inter-active elements and polishing up the game".

For these reasons, he opposes prerendered cutscenes. In , he described his "fundamental dislike" of the role-playing game RPG genre: "I think that with an RPG you are completely bound hand and foot, and can't move.

But gradually you become able to move your hands and legs And in the end, you feel powerful. So what you get out of an RPG is a feeling of happiness.

But I don't think they're something that's fundamentally fun to play. With a game like that, anyone can become really good at it. With Mario though, if you're not good at it, you may never get good.

Time called Miyamoto "the Spielberg of video games" [56] and "the father of modern video games," [11] while The Daily Telegraph says he is "regarded by many as possibly the most important game designer of all time.

The Daily Telegraph credited him with creating "some of the most innovative, ground breaking and successful work in his field.

Miyamoto's games have received outstanding critical praise, some being considered the greatest games of all time.

Miyamoto's games have also sold very well, becoming some of the best-selling games on Nintendo consoles and of all time.

Calling him one of the few "video-game auteurs ," The New Yorker credited Miyamoto's role in creating the franchises that drove console sales, as well as designing the consoles themselves.

They described Miyamoto as Nintendo's "guiding spirit, its meal ticket, and its playful public face," noting that Nintendo might not exist without him.

He has a unique and brilliant mind as well as an unparalleled grasp of what gamers want to play. Miyamoto's best known and most influential title, Super Mario Bros.

The New Yorker described Mario as the first folk hero of video games, with as much influence as Mickey Mouse. GameSpot featured The Legend of Zelda as one of the 15 most influential games of all time, for being an early example of open world , nonlinear gameplay , and for its introduction of battery backup saving , laying the foundations for later action-adventure games like Metroid and role-playing video games like Final Fantasy , while influencing most modern games in general.

At the time of the release of Star Fox , the use of filled, three-dimensional polygons in a console game was very unusual, apart from a handful of earlier titles.

His game Super Mario 64 has made a lasting impression on the field of 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.

The Wii, which Miyamoto played a major role in designing, is the first wireless motion-controlled video game console.

Miyamoto's games have received outstanding critical praise, and are widely considered among the greatest of all time. Games in Miyamoto's The Legend of Zelda series have received outstanding critical acclaim.

A Link to the Past is a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time. Ocarina of Time is widely considered by critics and gamers alike to be one of the greatest video games ever made.

Super Mario 64 is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.

A article in Maximum stated that "in gaming circles Miyamoto's name carries far more weight than Steven Spielberg 's could ever sustain.

Miyamoto's games have sold very well, becoming some of the best-selling games on Nintendo consoles and of all time. As of September 25, , it was the seventh best-selling video game in the United States with six million copies sold.

The original game in The Legend of Zelda series was the fifth best-selling game for the Nintendo Entertainment System. The Wind Waker was the fourth best-selling game for the GameCube.

Twilight Princess experienced commercial success. During its first week, the game was sold with three out of every four Wii purchases.

The Mario Kart series has sold well. Mario Kart 64 is the second best-selling Nintendo 64 game. Miyamoto produced Wii Sports , another of the best-selling games of all time and part of the Wii series.

And he approaches things from the players' point of view, which is part of his magic. Miyamoto was awarded Japan's Person of Cultural Merit in in recognition for his contributions towards Japan's video game industry.

Miyamoto has a wife, Yasuko, and two children. In , his son was 25 and working at an advertising agency, while his daughter was 23 and studying zoology at the time.

His children played video games in their youth, but he also made them go outside. Although he can speak some English, he is not fluent and prefers to speak in Japanese for interviews.

Miyamoto does not generally sign autographs, out of concern that he would be inundated. He also does not appear on Japanese television, so as to remain anonymous.

More foreign tourists than Japanese people approach him. Miyamoto spends little time playing video games in his personal time, preferring to play the guitar , mandolin , and banjo.

That's what they said about rock and roll. Miyamoto enjoys rearranging furniture in his house, even late at night. From Wikipedia, the free encyclopedia.

Japanese video game designer. Sonobe, Kyoto , Japan. Game designer game producer game director. Main article: Shigeru Miyamoto gameography.

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Rated T for violence, death and profanity. Doesn't entirely follow the series in many places. Wolf, OC] S. Snake, K. Now, a new generation of soldiers rise to make a name for themselves to try and outshine the legend of Solid Snake, and also combat forces that wishes to threaten global security and bring back haunting memories that America wishes to forget.

Snake] - Complete. Points on a Line by Dorsal reviews "If this goes wrong, you could be killed. And me… I could rot in prison for the rest of my life.

Miscalculation by Muusad The Wolbachia treatment did not go as planned. Miller - Complete. An Awkward Date With Destiny by Anti-Mattering reviews Miller has some unexpected visitors one morning in Alaska and makes an even more unexpected connection with one of them.

Snake's struggle by Teenage Mexican Master Chief reviews Snake wants a little snack but the guards won't let him through.

Hunting Frogs by Lighting wolf knight The soldier known as 'Eagle Eye' didn't expect to get sent into the meat grinder Doesn't entirely follow Metal Gear 4.

Troopers, OC] S. Snake, Ocelot. But he couldn't help but wonder which of the Twin Snakes would win their final battle.

Snake, Meryl S. Still, with Octopus now lying dead due to a heart attack, it fell to Liquid to step up to the challenge.

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